SPACE-TIME SURFACE SIMPLIFICATION AND EDGEBREAKER COMPRESSION FOR 2D CEL ANIMATIONS
نویسندگان
چکیده
منابع مشابه
Space-Time Surface Simplification and Edgebreaker Compression for 2D Cel Animations
Digitized cel animations are typically composed of frames containing a small number of regions; each region contains pixels of the same color and exhibits a significant level of shape coherence through time. To exploit this coherence, we treat the stack of frames as a 3D volume and represent the evolution of each region by the bounding surface of the 3D sub-volume V that it sweeps out. To reduc...
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Digitized cell animations are typically composed of frames, which contain a small number of regions, which each contain pixels of the same color and exhibit a significant level of shape coherence through time. To exploit this coherence, we treat the stack of frames as a 3D volume and represent the evolution of each region by the bounding surface of the 3D volume V that it sweeps out. To reduce ...
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Edgebreaker is a simple scheme for compressing the triangle/vertex incidence graphs (sometimes called connectivity or topology) of three-dimensional triangle meshes. Edgebreaker improves upon the storage required by previously reported schemes, most of which can guarantee only an O(tlog(t)) storage cost for the incidence graph of a mesh of t triangles. Edgebreaker requires at most 2t bits for a...
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ژورنال
عنوان ژورنال: International Journal of Shape Modeling
سال: 2002
ISSN: 0218-6543,1793-639X
DOI: 10.1142/s0218654302000091